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Then what is a ZPD?

 

Lev Vygotsky's notion of zone of proximal development (зона ближайшего развития), often abbreviated ZPD, is the gap between a learner's current or actual development level determined by independent problem-solving and the learner's emerging or potential level of development. Simply stated, Vygotsky maintained that a child follows an adult's example and gradually develops the ability to do certain tasks without help or assistance. He called the difference between what a child can do with help and what he or she can do without guidance the "zone of proximal development" (ZPD). Vygotsky's often-quoted definition of zone of proximal development presents it as

 

The distance between the actual developmental level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance, or in collaboration with more capable peers (Vygotsky, 1978, p. 86)

 

As we could see above, through ZPD, learners can receive certain type of support from the environment and develop themselves within the ZPD. When a learner is capable to solve a problem by him/herself, there might no problem, however when a task is unsolvable within the learners ZPD, external mediation or scaffolding helps the learner to complete the task. Through this activity, the learner acquires various amount of knowledge (Berk, & Winsler, 1995).

             In the developmental theory, childrens language development emerges through social interaction and context or situation. It was argued that through adults modification or help (Scaffolding) the childrens language and knowledge could develop (Vygotsky, 1962). The learning in ZPD doesnt require a professional instructor, it is rather a interaction between peers or an assistant from a outsider which will improve the learners knowledge (Wells, 1999). Goncu & Becker (1992) also said:

 

Psychological origins. We posit that adults participation in the illusory world of Improv has the same psychological origins as childrens participation in pretend play.  We discuss each case in turn.  Regarding childrens pretend play, many prominent theories converge on the point that children are led to the world of pretense because of their desire to understand experiences of affective significance.  For some theorists (e.g., Sutton-Smith, 1966; 1983; Vygotsky, 1978), pretense emerges from the need to know and guides the learning activity.  Vygotsky illustrated this by discussing pretend play as the zone of proximal development, an imaginative arena of growth, created by the tendencies of childhood that cannot be accomplished in real life.  For example, a young child pretends to be a mother in her play because she cannot satisfy her desire to understand this social role by becoming it in real life.  When the child creates an imaginary situation, then she enacts the representations of motherhood and appropriates from them, beginning to develop an understanding of this social role (Göncü & Becker, 1992).

 

According to Vygotsky an imaginary space play always develops the ZPD whether there is anyone or no one around:

 

When a child pretends to go to a doctors office she externalises her knowledge about the situation, enacting more than she actually fully comprehends. She can then use her external representation to help her transform her understanding or what is involved in the real world social situation. IT is the imagined situation itself which provides the child with a deeper insight into the meaning of the situation. The motivation for these pretend activities coming as it does from the child, is inherently about the affective problems the child has in relation to social phenomena (Vygotsky 1978). De Guerrero and Villamil (2000) adopt the theory of ZPD (zone of proximal development) and a microgenetic approach to observe the mechanisms by which strategies of revision take shape and develop in the interpsychological space created when 2 learners are working in their respective ZPDs, with the conclusion that it is a reciprocal process for both readers and writers. Vygotsky (1978) claimed that ZPD is a dynamic system and changes; which is shown in the below table.

 

 

 

 

 

 

 

 

 

 

 

 

Task to be learned

                                   

 


Early learning ____      ZPD           ▶ ▶ ▶ ▶ ▶ Much Assistance

         Level of                      Level of

         unassisted                  assisted

         performance               performance

 


              _____________     ZPD     ▶ ▶ ▶ ▶ Less Assistance

      Level of                                     Level of

      unassisted                                 assisted

      performance                              performance

 


Late Learning ____________________  ZPD  ▶ ▶ No Assistance

                Level of                                    level of

                Unassisted                              assisted

                Performance                            performance

 

 

<Table> Zone moving (Kim, 2007)

 

             The important part of this table is that the zone is not a stabilized space but a movable zone concept. In this sense we could say that when ZPD is first initiated by the learner, it doesnt stay on one place but dynamically move to a next stage of the zone. I would like to propose that in a online gaming there would be a system to say that the group of ZPD moves to the next stage as we play through the game. How this happens will be explained next.

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so  the whole issue is...

is there a group level ZPD within a group?

first of all ZPD (Zone of Proximal Development) would be:
in socio-cultural theory, the distance between what a learner can do by himself or herself and what he or she can do with guidance from a teacher or a more capable peer. The theory assumes that learners use the techniques used during collaborative efforts when encountering similar problems in the future.

as we can see, there is some type of potential level for a student to achieve when developing. In this sense, in my opinion, a group also has  a potential development. A group working together, can grasp into a certain level. Maybe it is unlikely to see in study situation, however in a gaming situation there always, can be a group level ZPD.

if, one group grows or develops to acheive a certain level and able to actually see the development, then this could be considered as a group level ZPD.

I would like to introduce a game called, "Legend of Darkness" which is a MMORPG style online game in Korea. (http://nexon.com)

the reason I choose this game to see if group ZPD exists or not, is because of the particular gaming system of the game.

first, this is a 2D game not 3D which enables the monster or the users to move only horizontally or vertically, but not diagonally.
This has made the useres to build some type of formulated hunting positions which helps them to catch(destory) the monsters in the most safe, fastest way.

second, it is a online game where, everyone wants to play, this will push the students to give some type of motivation not like classrooms, where you are pushed to sit in the class.

third, this game has a strong party system. no one can play alone!! it's the beauty fo the game!
this is the most important part. the group needs to work as a team, no actaully work as one. if they do not it is likely to that everyone will die.

There are 5 occupations in the game.
Worriar, Rogue, Wizard, Preist and Monk

if these 5 guys do not work together there will be a problem. also the best part is that everyone has a unique part of the roll.

for example, Worriars are specified at hitting and demolishing and holding the monsters.

Rogue needs to tell the group the defence source of the monster

Wizards curse and sleep the monsters, preists will heal the team and monks will usually gather up the monsters.

like this everyone has one roll to do. when one or more player doens't do it's roll then the team cannot procceed in the battle field.

i will talk about the gaming system later on.

so as we can see the group will have a group level to achieve and through the game they will work as a team to become a better group.
in this case better group would be safer and faster at killing the monsters.

if one person isn't suffcient enough to work with other groups then usually other party members try to explain what to do and what order it needs to be done.

therefore peer input is in the gaming system.

this is a start of my group level ZPD project and post more of it in a sequence.




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  1. Favicon of http://hanbi.org BlogIcon 한비 [韓非] 2007/11/01 01:21  

    한글 해석본도 곧 올리겠습니다.

    생각보다 많거든요할게 -_-  X